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  • Bonus video! Using dot product to do some projections so we can implement
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  • Placing props with different positions scalings and rotations by creating a TRS matrix that does all three at once. Find the source ...
  • In this 2015 GDC tutorial, SMU Guildhall's Squirrel Eiserloh provides helpful tips on using Homogeneous
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In-Depth Information on Math For Game Developers Updated Bullet Collisions Coordinate Systems

Our box-line intersection algorithm needs to be wherein we develop an inverse matrix that will take us from global back to local We take a break from character movement this week and look at firing a We need to get our laser weapon to intersect with the floor, so we do a line plane intersection to simulate that. We use a trick ...

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