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- C++
- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
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- C++
- Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
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Let's make some Let's make some Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
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