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Libgdx Progress Procedurally Generated Map Comprehensive Overview

Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. Basic 2D world This video is part of the Udacity course "2D Game Development with

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Summary & Highlights for Libgdx Progress Procedurally Generated Map

  • Implemented picking up items on floor.
  • Work in
  • First try making a world generator in Java All blocks are saved in an int array(x,y:blockid).
  • Libgdx progress
  • This video is part of the Udacity course "2D Game Development with

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