Understanding Libgdx 2 5d Shader Optimized 60 Fps
Exploring Libgdx 2 5d Shader Optimized 60 Fps reveals several interesting facts. I finally removed most of the garbage collection, except for a little when loading, and
Key Takeaways about Libgdx 2 5d Shader Optimized 60 Fps
- I made some back ground graphics,
- found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...
- I found that the farthest point possible is
- I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
- I made a
Detailed Analysis of Libgdx 2 5d Shader Optimized 60 Fps
I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex Shader
Here is my first step with a reflection
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