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- Part 14. The longest and most in-depth episode, and for a reason. In this video, I go over how to create the
- Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in
- Part 2. Optimization is the most important thing to get right in your
- Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ...
- Part 8. The Input Output (I/O) system is essential to
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Part Part 16. Today I go over the Mission file. It's a simple text document where you change parameters to your liking. This is also what ... Part 20. Back with a small batch of some new Part 13. Today I go over all the niche mechanics
Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ...
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