Exploring Java Netbeans Game Dev Log Part 42 Action Timers And Grass Tile Variations
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- This is a simple
- I finaly got rid off some old sound implementation that I didn't like. And I can control the volume now. It's another step towards in ...
- In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred.
- This update is a bit bigger than the last one. I was busy with work and wanted to spend all my free time programming rather than ...
- The next step in metalworking was smelting and it's done by the smeltery forge using coal and ores.
In-Depth Information on Java Netbeans Game Dev Log Part 42 Action Timers And Grass Tile Variations
Tile variations Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ...
I've added the possibility to kill a rabbit using an axe and I've implemented the building system with the first recipe being a ...
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