Exploring Java Netbeans Game Dev Log Part 26 Saving The Game And Cooking

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  • So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations.
  • Episode
  • In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred.
  • I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ...
  • I finaly got rid off some old sound implementation that I didn't like. And I can control the volume now. It's another step towards in ...

In-Depth Information on Java Netbeans Game Dev Log Part 26 Saving The Game And Cooking

In order to be able to You can farm now! It's going to be one of the ways to get some extra nutrition while fighting for your own life! I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ... Today I've added a new menu which is animated and comes from the side. I've also added tents and I plan on adding a ...

Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.

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