Exploring Ingame Animation Test Compression Sickness Devlog 3
Exploring Ingame Animation Test Compression Sickness Devlog 3 reveals several interesting facts.
- In this 2017 GDC talk, Eidos-Montreal's Nicholas Frechette explains how
- My college semester is wrapping up and I took a 3d
- I finally finished making the damage system! The broken bone image isn't finished yet, so I'm using the brain fatal damage image.
- A collection of personal
In-Depth Information on Ingame Animation Test Compression Sickness Devlog 3
Testing Phoebe's Finished texturing, edited the original model a bit, finished rigging, almost finished with weight painting. I really wanted to try out animating, since I've got more experience in drawing than 3d modeling, I decided to try out 2.5D ... Interest Form for playtesting: https://forms.gle/9Dm9H2dJ7HTauB19A For my undergrad capstone, I'm building a toolkit to ...
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