Exploring Immersive Sim Movement Devlog 6

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  • I'm a solo gamedev making an
  • oooooh spooooooky student house party levellll Godot 3.5, mapping in Trenchbroom/Qodot, (barely) modelling in Blender.
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In-Depth Information on Immersive Sim Movement Devlog 6

latest update on my side game project. i will work on ui, inventory and combat next. In this The migration from Godot 3.5 to Godot 4.0 (Beta 10) has finally started! Please be patient ;-) Welcome to the second

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