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  • Just a quick update on one of our findings we made during production of the hide
  • In this video I show
  • Hide a building: hideObjectGlobal nearestBuilding this; Hide a
  • webpage : lastresortgaming.net Server name: [LRG] Last Resort Gaming || EU 1 || Invade and Annex Address: 82.31.70.189:2302 ...
  • Today I demonstrate the use of the BIS_fnc_destroyCity function which can be used to randomly

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Liked the Video? Subscribe: http://tinyurl.com/paoah42 ☆ This video covers IMPORTANT NOTE: The code has been slightly changed. The JIP attribute of the remote exec has been switch from _x to True. Copy this for Init.sqf use- /*This Works in Eden _location=[1871.43,5434.71,0]; _radius=10; {hideObjectGlobal _x} foreach ...

Heli INIT: wokka = "test_EmptyObjectForFireBig" createVehicle position this; wokka attachTo[this,[0,1.5,-1]];

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