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- Just a quick update on one of our findings we made during production of the hide
- In this video I show
- Hide a building: hideObjectGlobal nearestBuilding this; Hide a
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- Today I demonstrate the use of the BIS_fnc_destroyCity function which can be used to randomly
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Liked the Video? Subscribe: http://tinyurl.com/paoah42 ☆ This video covers IMPORTANT NOTE: The code has been slightly changed. The JIP attribute of the remote exec has been switch from _x to True. Copy this for Init.sqf use- /*This Works in Eden _location=[1871.43,5434.71,0]; _radius=10; {hideObjectGlobal _x} foreach ...
Heli INIT: wokka = "test_EmptyObjectForFireBig" createVehicle position this; wokka attachTo[this,[0,1.5,-1]];
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