Introduction to Handmade Hero Mac Os Platform Layer Day 003 Allocating A Backbuffer
Let's dive into the details surrounding Handmade Hero Mac Os Platform Layer Day 003 Allocating A Backbuffer. We are getting oh so close to rendering graphics
Handmade Hero Mac Os Platform Layer Day 003 Allocating A Backbuffer Comprehensive Overview
Day 003 Finally, some actual drawing! In this video, we will write cross- In which we setup Core Audio and render a simple square wave
A brief discussion of cross-
Summary & Highlights for Handmade Hero Mac Os Platform Layer Day 003 Allocating A Backbuffer
- Now that the drudgery of setting up a build environment is out of the way, it's time to get down to business and render a window to ...
- Day
- If you're like me,
- Separating the build into two translation units, one a dynamically loaded library for the cross
- Calculating frames per second so we can eventually target at least 30 frames per second as a video refresh rate All code is posted ...
That wraps up our extensive overview of Handmade Hero Mac Os Platform Layer Day 003 Allocating A Backbuffer.