Understanding Game151 Live Coding 9 Humber Game Programming
Welcome to our comprehensive guide on Game151 Live Coding 9 Humber Game Programming. Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Key Takeaways about Game151 Live Coding 9 Humber Game Programming
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Follow along with Jeff as he does some
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff begins work on
- Jeff gets SDL to display a window that displays only the void. Small steps!
Detailed Analysis of Game151 Live Coding 9 Humber Game Programming
Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ... Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ... Jeff sets up some basic circle-circle collision detection between bodies.
Jeff spends some time refactoring our Assignment3
In summary, understanding Game151 Live Coding 9 Humber Game Programming gives us a better perspective.