Understanding Game Engine Design And Implementation Episode 8 Revisiting The Allocation Functions
Let's dive into the details surrounding Game Engine Design And Implementation Episode 8 Revisiting The Allocation Functions. We return to the AlignedMalloc() and AddNewPool() routines in order to fix an issue with overwriting the class member variables.
Key Takeaways about Game Engine Design And Implementation Episode 8 Revisiting The Allocation Functions
- In this
- Episode 8
- The introduction to this series and a discussion on what overall features we want to see in the
- We take a few minutes to fix our 64bit crash bug, virtualize our base class destructor, regain back some memory we lost in the last ...
- In this
Detailed Analysis of Game Engine Design And Implementation Episode 8 Revisiting The Allocation Functions
In which we begin to put together the code we need to In which we add a few more delete In which we go through the various flavors of 'new' and 'delete', decide which ones we need to keep, and override them (proving ...
We enhance our memory pool class by setting up linked lists, allowing us to have multiple named memory pools, which we can ...
That wraps up our extensive overview of Game Engine Design And Implementation Episode 8 Revisiting The Allocation Functions.