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  • Poor optimization is a broad topic which is why we're making sure to define the common game scenario that drives our initiative.
  • Dynamic Lighting & Deferred Rendering
  • Based on my
  • I started teaching 3D Computer Graphics and we reached
  • This is a test for multiple point

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This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow. The newest progress in our quest to update Freelancer's graphics engine: Wishlist Astortion on Steam === https://store.steampowered.com/app/1993980/Astortion/ === Support the Channel ...

Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ...

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