Exploring Dynamic Forests With Burst Compiled Parallel Jobs And Gpu Instancing Devlog 15

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This video goes into depth on the recent 18 months ago, I set out to learn about two game development related topics: Tri-planar, tessellated terrain shaders and running ... Follow-up to the 3000 agent demo — now scaled to 10000 zombies running at 60FPS with VAT animation and real zombie ... What interests us today is how to render different visible objects in a performant way, so that we can handle in the order of 100 ...

This talk is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on ...

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