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  • Just a small walk inside my procedurally generated
  • I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
  • I'm using
  • Discover how
  • Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...

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demo1 - OpenGL Game Engine with Scripting demo2 - OpenGL Game Engine with Scripting Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... So I just wanted to show you guys what I have been working on lately. Obviously everything is basic, and the textures are ...

Making a Graphics

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