Exploring Deferred Rendering Engine With 500 Point Lights
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- In this video we show our new
- Wishlist Astortion on Steam === https://store.steampowered.com/app/1993980/Astortion/ === Support the Channel ...
- Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ...
- Runs @70fps on: - Core 2 duo 2.0Ghz - Nvidia gforce 9600M GT (some freezes due to fraps and my lack of ram) This video shows ...
- This is a test for multiple
In-Depth Information on Deferred Rendering Engine With 500 Point Lights
Showcasing our Custom OpenGL This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
DirectX 3D Deferred Rendering (Point Lights)
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