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  • Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
  • This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...
  • This visualization has 50 lights in the scene arranged in a circle, and the more yellow a tile is, the more lights overlap the same tile ...
  • There are a good number of mistakes in what I say in the video. It's also fairy incomplete.
  • Supplemental video to our "

In-Depth Information on Deferred Clustered Shading Test Touchdesigner

WIP, lots of optimization left to do, but getting good results so far. This is more of an overview / rambling than a tutorial - we will go through some code examples and hopefully you can get playing ... clustered shading test Recorded at

I've surrounded all my compute dispatches with glMemoryBarrier(GL_ALL_BARRIER_BITS), added checks to see if I overflow any ...

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