Exploring Day 44 Coding A Classic Roguelike In C

Exploring Day 44 Coding A Classic Roguelike In C reveals several interesting facts.

  • Fixed the pointer error that stumped me earlier. Implemented the Physical component and tested it by adding an impassable wall ...
  • Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.
  • Laying the foundations for our items system. -- Watch live at https://www.twitch.tv/peteycodes.
  • Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.
  • Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...

In-Depth Information on Day 44 Coding A Classic Roguelike In C

Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes. Completing our Hall of Fame Building a simple fantasy name generator, and integrating hero names into the game. -- Watch live at ... Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...

Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...

Stay tuned for more updates related to Day 44 Coding A Classic Roguelike In C.

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