Introduction to Day 2 Making My First 2d Platformer Using Raylib C Gamedev
Exploring Day 2 Making My First 2d Platformer Using Raylib C Gamedev reveals several interesting facts. On the second
Day 2 Making My First 2d Platformer Using Raylib C Gamedev Comprehensive Overview
Created collision on Y axis and check on X axis. Player falls on the ground and not stops at any additional surface on the level but ... Both checkings Y and X were needed so the players can go under the object. Next the collision is needed to stop when colliding ... Imporved gravity, thanks to chatGPT. And found another ptoblem that if an obstacle is above player's head it can't go under the ...
45 minutes of clip farming and time wasting to give haters some ammo before actually getting into the coding.
Summary & Highlights for Day 2 Making My First 2d Platformer Using Raylib C Gamedev
- Just started learning
- Created collision on Y axis, looks awesome but S**T.
- 45 minutes of clip farming and time wasting to give haters some ammo before actually getting into the coding. Yesterday was ...
- Check out https://brilliant.org/ClearCode/ for a Brilliant subscription
- Everyone keeps telling me to
Stay tuned for more updates related to Day 2 Making My First 2d Platformer Using Raylib C Gamedev.