Exploring Complete Studio Scene 06 Reflections Aximmetry Tutorial

Exploring Complete Studio Scene 06 Reflections Aximmetry Tutorial reveals several interesting facts.

  • Baking the lighting maps in 3DS Max ○ Applying the maps on the
  • This video will look closer how to control lights from
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Creating the mirroring effect on the floor surfaces ○ Adding environment map based Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion (optional) Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature. Choosing the right

Simulating variable lighting conditions using the lighting maps ○ Assembling an example Control Board for switching between ...

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