Exploring Collision Detection Bepuphysics Vs Jitter
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- im planning to implement more algorithms in the future so stay tuned :)
- Jitter Physics Raycas bug
- This is one of the first tests of my 2D port of the excellent .Net physics engine
- Implementation of speculative contacts in
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Two physics libraries at work. The boxes on the left use Demonstrating the difference between Discrete different sat, dont worry ADDITIONAL RESOURCES AABB: ... Trying to work out how to eliminate the
gamedev #gamedevelopment #2d #coding
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