Exploring Cascaded Shadow Mapping Hard Shadows
Exploring Cascaded Shadow Mapping Hard Shadows reveals several interesting facts.
- The purpose of this project is to learn openGL by making a rendering engine. It supports phong
- Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
- For the new patch v1.0.3,
- Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...
- This video takes a high level overview of the
In-Depth Information on Cascaded Shadow Mapping Hard Shadows
Deferred rendering in combination of Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Just a sample of the results of the They are: basic
Cascaded Shadow Maps
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