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  • This is a
  • Just a demonstration of my implementation of Craig Reynold's
  • Learn how to code
  • You can subscribe if you like this type of content ;) In this video I explore the emergence of flocks from the interaction of multiple ...
  • Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ...

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Modeling flocking I do not own this. All credit goes to Craig Reynolds, who developed the Trying to create some In this coding challenge, I create a

C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...

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