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  • FIX: "A D3D12 Compatible
  • In this demo I've rendered a sphere using ray-tracing in the pixel shader. There is a rect that covers the screen and for each pixel ...
  • Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ...

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