Exploring Arma 3 Editing Mortar With Trigger Activation

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  • In this small video you can see the set up and the ingame usage of AI controlled
  • Check out my Patreon: https://patreon.com/user?u=5391037 Facebook: https://www.facebook.com/MilsimSyhrus/ How to add ...
  • I found this script in my ooooold coop mission. I didn't want to request fire support by clicking map. insert this code in the spotter's ...
  • STATIC TIMES** timedExplosives=[ ] spawn { sleep 1; bomb1 setDamage 1; sleep 2; bomb2 setDamage 1; sleep 0.7; bomb3 ...
  • Today I demonstrate the use of the enableEngineArtillery scripting command which can be used to define the state of the

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This is a "proof of concept" that I can get the support fire module working properly in the

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