Exploring Advanced C Graphics Tutorial 37 Particleengine2d
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In today's video we make an efficient 2D particle engine! The video is a bit long, but it is well worth it! In the next video we will ... Happy holidays! Today we add the ability to customize our particle update logic using function pointers and lambdas! See the ... Today we improve the efficiency of our spritebatch class so that it is not constantly having to call new and delete! This should give ... Today we allow sprite rotations with some simple math! Don't forget to grab the textures with the code in the link below! Textures ...
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