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  • In this video, we go through the base concepts of
  • 00:00 - Dot Products and Cross Products 01:48 - Calculating the Angle Between
  • So drawing lines is essentially what we want often called
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  • To model a

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September 10, 2020 - (5th Period) For Debug Build vermilion_d.lib opengl32.lib glu32.lib glfw3_d.lib For Release Build vermilion.lib opengl32.lib glu32.lib glfw3.lib ... A simple starter 00:00 - Creating a

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