Exploring 017 3 Phong Shading
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- COGT2443 Animation and Rendering with 3ds Max Materials and Mapping.
- Opengl, C++.
- A simple
- Phong shading
- HLSL based
In-Depth Information on 017 3 Phong Shading
Now let's talk about the ... position inbuilt variable of the vertex shader so it passes down to that the pipeline this is the fragment shader for This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Computer Graphics -- OpenGL + 3D Penny Model + Phong Shading
Deferred rendering pipeline implemented on top of Irrlicht. More to come... Model was obtained here: ...
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